TrainingAnims

Fluidanims.com. TheAnimPlanet.com. Stickpage.com. And now Lazyanims.co.cc. What do these websites have in common? They have high expectations for animations. This is your dojo. This is where you make the transition from n00b to Pro.


    Aeon Industries (cc) Animations

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    [Aeon Industries]
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    Aeon Industries (cc) Animations

    Post  [Aeon Industries] on Tue Dec 14, 2010 8:49 pm

    Here i go.
    This was the first attempt to make a stick lol - as Nitroshift requested - here's the 7-frames running headless guy: http://www.truploader.com/view/156490
    C&C lol? Very Happy
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    Re: Aeon Industries (cc) Animations

    Post  NiTroshiFt on Wed Dec 15, 2010 4:26 am

    Good job! Good motions, however you should learn to animate with an fps around 24. It will help later. I see you have no feet, which is a style preference, however I like animations with feet a bit more.

    Good job.


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    Soul
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    Re: Aeon Industries (cc) Animations

    Post  Soul on Wed Dec 15, 2010 4:35 am

    It needs less frames cause it's kinda slow.

    Razz Cool for your first try ^-^ ~ desu

    lol..

    Add a head >:U
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    Neon
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    Re: Aeon Industries (cc) Animations

    Post  Neon on Wed Dec 15, 2010 4:58 am

    did anyone notice that the body stayed completely still?

    [Aeon Industries]
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    Re: Aeon Industries (cc) Animations

    Post  [Aeon Industries] on Sat Dec 18, 2010 8:12 pm

    Neon wrote:did anyone notice that the body stayed completely still?
    /me gives Neon a cookie

    Today's updates:
    • Added a head;
    • Added feet;
    • Increased frame rate;
    • Full stick motion;
    • Smoother and faster movement.


    Result: failed run loop on 24fps - http://www.truploader.com/view/198990 and 36fps - http://www.truploader.com/view/283995.
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    Re: Aeon Industries (cc) Animations

    Post  djsmiley on Sat Dec 18, 2010 8:32 pm

    [Aeon Industries] wrote:
    Neon wrote:did anyone notice that the body stayed completely still?
    /me gives Neon a cookie

    Today's updates:
    • Added a head;
    • Added feet;
    • Increased frame rate;
    • Full stick motion;
    • Smoother and faster movement.


    Result: failed run loop on 24fps - http://www.truploader.com/view/198990 and 36fps - http://www.truploader.com/view/283995.

    thats acually really good for 36 fps. try animating a kick or something.


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    Re: Aeon Industries (cc) Animations

    Post  NiTroshiFt on Sat Dec 18, 2010 8:38 pm

    The only problem I think you would have with 36 fps is that everything would take longer, and be more touchy. I suggest staying with 24. Howevs, nice run. It's better.


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    Re: Aeon Industries (cc) Animations

    Post  [Aeon Industries] on Sat Dec 18, 2010 10:09 pm

    NiTroshiFt wrote:The only problem I think you would have with 36 fps is that everything would take longer, and be more touchy. I suggest staying with 24. Howevs, nice run. It's better.
    So it means i have to use less frames on animating on 24fps?
    And is it ok that stick has no neck? Very Happy
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    Re: Aeon Industries (cc) Animations

    Post  Pin on Sat Dec 18, 2010 11:10 pm

    [Aeon Industries] wrote:
    NiTroshiFt wrote:The only problem I think you would have with 36 fps is that everything would take longer, and be more touchy. I suggest staying with 24. Howevs, nice run. It's better.
    So it means i have to use less frames on animating on 24fps?
    And is it ok that stick has no neck? Very Happy
    Its all preference. I think that necks ruin the stick figure. But thats my opinion. Make the stick look like whatever you want.


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    Re: Aeon Industries (cc) Animations

    Post  NiTroshiFt on Sun Dec 19, 2010 2:23 am

    Neck isn't "proper" for stick anatomy.

    And the lower the fps you have, the more animation you have.


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    Re: Aeon Industries (cc) Animations

    Post  [Aeon Industries] on Wed Dec 22, 2010 5:55 pm

    First combo lolol: http://www.truploader.com/view/834364
    Now teach my to make a proper kick and fall - punch looks nice for me...or am i wrong? ^^'
    Also bouncing ball...whatever - criticismus is welcome!
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    Re: Aeon Industries (cc) Animations

    Post  NiTroshiFt on Wed Dec 22, 2010 11:08 pm

    That's a very nice punch. You're improving quickly!


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    Re: Aeon Industries (cc) Animations

    Post  [Aeon Industries] on Thu Dec 23, 2010 2:19 am

    Here's my .fla for more criticismus: http://www.truploader.com/view/727743
    Just say me that i still have to use less frames for faster moves or whatever ^^'

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    Re: Aeon Industries (cc) Animations

    Post  [Aeon Industries] on Mon Jan 10, 2011 8:40 pm

    One more short animation from me: http://www.truploader.com/view/201155
    This time there are two guys as you see - so i was trying out with interactions.
    C&Cs plz and etc Very Happy

    And by the way - i'm on the way to buy a tablet - but which one? - there's quite a big choice - which one would u guys recommend me and will it be usefull for me - i mean is my skill worth it?
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    Re: Aeon Industries (cc) Animations

    Post  NiTroshiFt on Mon Jan 10, 2011 9:56 pm

    Noice anim, but you're going down the path of the situation I'm stuck on, and that's being too fast. You need to make your anims heavier, more like Mr.Focus.


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    Re: Aeon Industries (cc) Animations

    Post  [Aeon Industries] on Mon Jan 10, 2011 11:26 pm

    NiTroshiFt wrote:Noice anim, but you're going down the path of the situation I'm stuck on, and that's being too fast. You need to make your anims heavier, more like Mr.Focus.
    Uhm my english knowledge is poor as i didn't get what you said Question
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    Re: Aeon Industries (cc) Animations

    Post  NiTroshiFt on Mon Jan 10, 2011 11:59 pm

    You need to make your anim, slower, more powerful. Heavier.


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    Re: Aeon Industries (cc) Animations

    Post  [Aeon Industries] on Tue Jan 11, 2011 12:04 am

    That's where the mysterious VCam comes...and where to get and how to use it?
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    Re: Aeon Industries (cc) Animations

    Post  NiTroshiFt on Tue Jan 11, 2011 12:23 am

    Vcam add shake, not flow and power. But VCAMs are easy to find on FA. I'll make a TA vcam one of these days.


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    Re: Aeon Industries (cc) Animations

    Post  [Aeon Industries] on Tue Jan 11, 2011 12:32 am

    Is it a special program? I thought it's a Flash 8 feature...
    And how to add power then? And 'mass'?

    And what about having a tablet?))
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    Re: Aeon Industries (cc) Animations

    Post  NiTroshiFt on Tue Jan 11, 2011 12:37 am

    Tablets are good. Get one if you want to. However, mass isn't what you want. You want your animation to move more like... syrup. You know how when you put syrup on pancakes, it moves smoothly, and is nice and thick? That's how your anim should be. Nice and smooth, but also thick and powerful. To do that, make all your frames closer together, then make it spring forward for 2 frames, then get close together again.

    VCAMs are downloadable squares with action script. That's all. So you can find them on FA, just by searching for a vcam.


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    Re: Aeon Industries (cc) Animations

    Post  PureFurry on Thu Feb 17, 2011 1:08 am

    Aeon, you are absoloutly good.

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    Re: Aeon Industries (cc) Animations

    Post  [Aeon Industries] on Thu Feb 17, 2011 1:17 am

    PureFurry wrote:Aeon, you are absoloutly good.
    ERROR: sentence is misspelled.
    Correct variant: Aeon, you are absoloutly noob.

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